lua实现的2048小游戏,只要可以运行lua脚本的环境下都可以玩。
复制代码 代码如下:
--[[=============================================================================
#     FileName: 2048.lua
#         Desc: lua console 2048
#       Author: hanxi
#        Email: hanxi.info@gmail.com
#     HomePage: http://www.hanxi.info
#      Version: 0.0.1
#   LastChange: 2014-04-28 11:05:09
#      History:
=============================================================================]]
local function initGrid(m,n)
    local grid = {}
    for i=1,m do
        if not grid[i] then
            grid[i] = {}
        end
        for j=1,n do
            grid[i][j] = 0
        end
    end
    return grid
end
local function printGrid(grid)
    local celllen = 8  -- 每个格子占用字符数
    local gridStrLines = {}
    table.insert(gridStrLines,"-------------------------------------")
    for i,row in ipairs(grid) do
        local line = {}
        for _,num in ipairs(row) do
            if num==0 then
                local pres = ""
                for tmp=1,celllen do
                    pres = pres .. " "
                end
                local s = string.format("%s",pres)
                table.insert(line,s)
            else
                local s = tostring(num)
                local l = string.len(s)
                local l = (celllen-l)/2
                local prel = math.floor(l)
                local sufl = math.ceil(l)
                local pres = ""
                for tmp=1,prel do
                    pres = pres .. " "
                end
                local sufs = pres
                if sufl>prel then
                    sufs = pres.. " "
                end
                local s = string.format("%s%s%s",pres,s,sufs)
                table.insert(line,s)
            end
        end
        local line = table.concat(line,"|")
        line = "|" .. line .. "|"
        table.insert(gridStrLines,line)
        table.insert(gridStrLines,"-------------------------------------")
    end
    local gridStr = table.concat(gridStrLines,"\n")
    print(gridStr)
end
local function randomGrid(grid)
    local m = #grid
    local n = #grid[1]
    for i=1,m do
        for j=1,n do
            local r = math.random(1,5)
            local num = 2^r
            grid[i][j] = num
        end
    end
end
local function getRandomZeroPos(grid)
    local m = #grid
    local n = #grid[1]
    local zeros = {}
    for i=1,m do
        for j=1,n do
            if grid[i][j]==0 then
                table.insert(zeros,{i=i,j=j})
            end
        end
    end
    if #zeros>0 then
        local r = math.random(1,#zeros)
        return zeros[r].i,zeros[r].j
    end
end
local function randomNum(grid)
    local i,j = getRandomZeroPos(grid)
    if i and j then
        local r = math.random()
        if r<0.9 then
            grid[i][j] = 2
        else
            grid[i][j] = 4
        end
        return i,j
    end
end
local function moveLeft(grid)
    print("==============moveLeft===============")
    local m = #grid
    local n = #grid[1]
    for i=1,m do
        local line = {}
        for j=1,n do
            if grid[i][j]~=0 then
                table.insert(line,grid[i][j])
            end
        end
        local k=#line
        for j=1,n do
            if j<=k then
                grid[i][j] = line[j]
            else
                grid[i][j] = 0
            end
        end
        for j=1,k-1 do
            if grid[i][j]==grid[i][j+1] then
                grid[i][j+1] = grid[i][j] + grid[i][j+1]
                for x=j,n-1 do
                    grid[i][x] = grid[i][x+1]
                end
                grid[i][n] = 0
            end            
        end
    end
end
local function moveRight(grid)
    print("==============moveRight==============")
    local m = #grid
    local n = #grid[1]
    for i=1,m do
        local line = {}
        for j=n,1,-1 do
            if grid[i][j]~=0 then
                table.insert(line,grid[i][j])
            end
        end
        local k = #line
        for j=n,1,-1 do
            if n-j+1<=k then
                grid[i][j] = line[n-j+1]
            else
                grid[i][j] = 0
            end
        end
        for j=n,n-k+2,-1 do
            if grid[i][j]==grid[i][j-1] then
                grid[i][j-1] = grid[i][j] + grid[i][j-1]
                for x=j,2,-1 do
                    grid[i][x] = grid[i][x-1]
                end
                grid[i][1] = 0
            end
        end
    end
end
local function moveUp(grid)
    print("===============moveUp================")
    local m = #grid
    local n = #grid[1]
    for j=1,n do
        local line = {}
        for i=1,m do
            if grid[i][j]~=0 then
                table.insert(line,grid[i][j])
            end
        end
        local k = #line
        for i=1,m do
            if i<=k then
                grid[i][j] = line[i]
            else
                grid[i][j] = 0
            end
        end
        for i=1,k-1 do
            if grid[i][j]==grid[i+1][j] then
                grid[i+1][j] = grid[i][j] + grid[i+1][j]
                for x=i,m-1 do
                    grid[x][j] = grid[x+1][j]
                end
                grid[m][j] = 0
            end            
        end
    end
end
local function moveDown(grid)
    print("==============moveDown===============")
    local m = #grid
    local n = #grid[1]
    for j=1,n do
        local line = {}
        for i=m,1,-1 do
            if grid[i][j]~=0 then
                table.insert(line,grid[i][j])
            end
        end
        local k = #line
        for i=m,1,-1 do
            if m-i+1<=k then
                grid[i][j] = line[m-i+1]
            else
                grid[i][j] = 0
            end
        end
        for i=m,m-k+2,-1 do
            if grid[i][j]==grid[i-1][j] then
                grid[i-1][j] = grid[i][j] + grid[i-1][j]
                for x=i,2,-1 do
                    grid[x][j] = grid[x-1][j]
                end
                grid[1][j] = 0
            end
        end
    end
end
local function canMove(grid)
    local m = #grid
    local n = #grid[1]
    for i=1,m do
        for j=1,n do
            if grid[i][j]==0 then
                return true
            end
            if (i<m and j<n)
            and (grid[i][j]==grid[i][j+1]
                or grid[i][j]==grid[i+1][j]) then
                return true
            end
        end
    end
    return false
end
local function main()
    local grid = initGrid(4,4)
    randomNum(grid)
    printGrid(grid)
    io.write("next step 'a'[←],'w'[↑],'s'[↓],'d'[→],'q'[exit]  ")
    local input = io.read()
    while input~="q" do
        if input=="a" or input=="w" or input=="s" or input=="d" then
            if input=="a" then
                moveLeft(grid)
            elseif input=="w" then
                moveUp(grid)
            elseif input=="s" then
                moveDown(grid)
            elseif input=="d" then
                moveRight(grid)
            end
            randomNum(grid)
            printGrid(grid)
        else
            print("error input. please input 'a'[←] or 'w'[↑] or 's'[↓] or 'd'[→] or 'q'[exit]")
        end
        io.write("next step 'a'[←],'w'[↑],'s'[↓],'d'[→],'q'[exit]  ")
        input = io.read()
    end
end
main()
以上就是本文所述的全部内容了,希望大家能够喜欢。
lua,2048
稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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